
Although, there is some hilariously bad acting and writing. In case it’s unclear, the plot isn’t why you’re here.


Then the third entry went fully open-world, thrusting you into the boots of Jon, the most generic American sniper in the history of generic American snipers in gaming, to find his brother and liberate Georgia from generic evil Eastern European fascists, all with the help of your sassy blonde ex-girlfriend. The second one rebuilt from the ground up as a soft reboot, exploring the possibility of wide-linear levels. The first entry was so broken that I personally could never finish the game. However, that didn’t come without growing pains. That’s part of why Sniper: Ghost Warrior is so remarkable: It’s one of the few to attract enough mainstream interest to get a physical release. Instead of copying trends or chasing after large demographics, they’re often like big-budget indie games, passionately designed for unique niches that might not have even existed before each game’s release. All Eurojank games aim way above their weight class in terms of budget and feasibility, yet their flaws make them distinctive.

Heck, DmC: Devil May Cry requires you not to tell anyone on the internet you like it! Yet in the case of City Interactive’s Sniper: Ghost Warrior 3, you could not have an easier time getting into it.Įurojank is a league of its own in the world of jank: Gothic, Of Orcs & Men, Mars: War Logs, Pathologic, S.T.A.L.K.E.R., Risen - not to mention countless FPS games by City Interactive. Some games, like Vampire Rain, demand a lot of patience. If you’ve been following this column for a while, it’s doubtlessly clear that a little jank doesn’t hamper my enjoyment of a game.
